

Unicvilized nation reforms are based on the nation's tech group. If the converted capital somehow does not correspond with a province owned by the country in Vic2, Vic2 will automatically make the lowest-numbered province a capital.įinally, this score is compared to various numbers to see which reform applies. They may convert if you try, but everything in the Americas would be a mess.Ĭapitals are directly converted from the EU4 capital location. Random New World games cannot be converted in a sensible way. Future updates might close that gap, if members of the community provide the needed modding changes for the converter to work between 18.ĮU4 Random world saves are fully supported, and convert just as you would expect. The converted game starts in 1836, which leaves a fifteen year gap between EU4 and Vic2. As well, several cultures have been added to the culture for a smoother transition. These are simply mapped from one to the other, with the occasional extra condition. But in both cases, an EU4 culture must become a Victoria 2 culture. The nuances of pops' cultures is further discussed in the pops culture and religions section and the minority pops section.

They have new icons, but some are missing localisations.Ĭultures are relevant two places in Victoria 2: as the primary or accepted cultures of nations, and as the cultures of pops. As well, many religions have been added to the converter for a better transition. The mappings are in religionMap.txt in the converter directory. But in both cases, an EU4 religion must become a Victoria 2 religion. The nuances of pops' religions is further discussed in the pops culture and religions section and in the minority pops section. Religions are relevant two places in Victoria 2: as the primary religions of nations, and as the religions of pops.
